4/28/2023 0 Comments Kinetix 3d Studio Max 3.1Walk among the vast line of the gamers out there and ask them if this really makes a difference? As the article pointed out 'What a brilliant idea. That said, I've never used Unrealed, but I'm guessing this is how it does it (or partially, anyway - it can stop subdividing into triangles if the polygon it's subdividing is now convex). (I know, Unreal papa Tim Sweeny has a Max->Unreal translator inside Unrealed, but I have yet to meet a programmer who can figure out how he did it:) Are you kidding me? That's an extremely simple algorithm - at the simplest level, all it takes is subdividing all the polygons until everything is a triangle - problem solved.
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